hold the HI-WAY CITY sign, or press P, to open this.
in touch driving, tapping the road sends the car there and tapping a building drives it to the door. keyboard: arrows and space drive, enter goes in at the door he is parked at, and the numbers pick a colour on the wash's paint tools. driving into his house parks the car under the roof out of the rain, and that is the moment the town is written down - though it saves quietly by itself too, so nothing he builds is ever lost.
for a child who is easily wound up, or who wants more going on. the roadworks dial stretches out the lorry and the roller so he can watch them properly (very slow takes about six seconds a square). rain is what makes new puddles; the orange phone button (S on a keyboard) calls the street sweeper, which drives a lap and wipes them away, and with mud puddles off it still rains but leaves nothing behind. with traffic on, whichever of the two is behind gives way: the car crawls along behind the sweeper and the sweeper waits behind the car; backing into the sweeper pushes it along; when he is stuck behind it, an arrow appears on the road and tapping twice past the sweeper takes him round. the red triangle is the hazard button (H on a keyboard): it blinks the car's four corners and tells the sweeper to go round him instead of queueing. R makes it rain right now, and works inside his house too so he can watch it arrive in the window.
the whole world lets him drive off the edge of the screen into new sections and build there - the road runs off the edge with an arrow on it, and tapping that takes him next door. one section keeps him on the single screen he started with: no arrows, no way out, and his own town to build in. nothing he has built is lost either way - the other sections are still there, exactly as he left them, the moment you switch back. if he is out in another section when you switch to one section, he comes straight home.
press the yellow hard hat button (B on a keyboard) and the grid's squares appear: the road tool lays a road (a lorry and a roller come and do it), the house tool puts a building on a grass square that has a road below it - it always offers a kind he has not got yet first, and wears the colour of whatever it is about to build. only once he owns one of everything will it offer a second car wash or a second depot, which the row below turns off. the digger takes things up again. roads work out their own shape from their neighbours, and a road square with a building over it cannot be dug up, so no door is ever left stranded.
every beep in the game - the buttons, arriving, splashing, the chimes.